Jacques Pitrat, l’Intelligence Artificielle et les Jeux
Revue Ouverte d'Intelligence Artificielle, Volume 3 (2022) no. 1-2, pp. 113-126.

Cet article décrit les apports de Jacques Pitrat à la programmation d’intelligences artificielles pour les jeux ainsi que les travaux qui ont puisé leur inspiration dans ses recherches. L’article commence par évoquer le General Game Playing, puis viennent ensuite l’apprentissage par généralisation, l’amorçage, la dualité entre politique et évaluation et une évocation des thèses sur les jeux dirigées par Jacques Pitrat.

This paper describes the contributions of Jacques Pitrat to artificial intelligence applied to games as well as some works that were inspired from his research. The paper evocates General Game Playing, then Explanation Based Generalization, Bootstrap, duality between policy and evaluation as well as some PhD thesis on games advised by Jacques Pitrat.

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DOI : 10.5802/roia.22
Mot clés : Intelligence Artificielle, Jeux, General Game Playing, Apprentissage Automatique, Amorçage.
Mots clés : Artificial Intelligence, Games, General Game Playing, Machine Learning, Bootstrap.
Tristan Cazenave 1

1 LAMSADE Université Paris-Dauphine, PSL, CNRS Paris, France
Licence : CC-BY 4.0
Droits d'auteur : Les auteurs conservent leurs droits
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Tristan Cazenave. Jacques Pitrat, l’Intelligence Artificielle et les Jeux. Revue Ouverte d'Intelligence Artificielle, Volume 3 (2022) no. 1-2, pp. 113-126. doi : 10.5802/roia.22. https://roia.centre-mersenne.org/articles/10.5802/roia.22/

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